![]() ![]() Would be cool if they changed it, but if they fundamentally changed throwing I'm sure there'd be an outcry from many throwers. Balancing throwing around this because fixing it would cause other issues (One of many things I can think of are memory issues to start with if stuff stayed around longer). It has: Max Money Level 70 Lots of amazing weapons All skills (Unlimited stamina and helath) God mode Dev weapons Quest farming items Loads of other stuff but all that i can remember off the top of my head. It's on chapter 3 due to me only playing it today. I figure it was an issue they discovered in testing and went the "It's not a bug, it's a feature" road. This is my personal Dead Island Riptide modded save. It's hell of annoying when a rare weapon gets lost to a throw. I wish they'd change it so that weapons took a durability hit when thrown, but would stick around (longer). Now if they changed it that thrown weapons allways stayed around balance would be pretty broken. Now losing a weapon now and then would get you some "costs" even as a thrower. 4 (The brainblast knife) and throw it around merrily without any repair costs. Throwing was pretty overpowered in DI (Didn't try it yet in Riptide) because weapons wouldn't take a durability hit. Not really sure if it is a bug (please stuff the fanboi screams). ![]()
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